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Ninja Rush

Ninja Rush

A Roblox experience owned by The Gang Stockholm.

AdventureENactionfantasyprogression

Ninja Rush is an adventure experience created on 2020-06-12. It has accumulated 5,604,353 lifetime visits and 109,415 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description mentions updates including a Tasty Kingdom, new weapons, abilities, worlds, a rune system, and coop mode.

Description (written by the developer; not a statement by this register)

Welcome to Ninja Rush! New World Update - Tasty Kingdom - 🍖 Let's slash some ham! 🍖 Find new weapons, unlock new abilities and worlds, and become the most powerful ninja! Coming updates: 🗺️ More Worlds 🌀 Rune System 🎎 Coop Mode Visit and join The Gang Stockholm-group to leave bug reports, feedback and suggestions!

Last updated by the developer 12 May 2026, 14:32 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
5,604,353
lifetime visits
75%
liked (36,011 👍 / 11,701 👎)
109,399
favourites (19.5 per 1k visits)
12 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Rebirth Tokens
499 R$
+50 Pet Inventory
499 R$
2X Gems
399 R$
2X Coins
399 R$
2X XP
399 R$
2X Luck
299 R$
+30 Pet Inventory
299 R$
2X Attack Damage
299 R$
2X Health
299 R$
2X Spell Damage
299 R$
Auto Level Up
99 R$
Instantly Collect Chests
99 R$
+10 Pet Inventory
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dungeon of Trials · progression1,570,258 · 100.0% win
Hidden Valley · secret189,211 · 0.00% win
Chocolate Valentine · collection172,426 · 0.00% win
Metaverse 2021 Completed - Ninja Rush · progression104,901 · 0.00% win
Frozen Wastes · progression6,309 · 0.00% win
Pioneer · other3,777 · 0.00% win
Lost World · progression216 · 0.00% win
Crypt of the Damned · progression119 · 0.00% win
Factory · other69 · 0.00% win
Misty Forest · other46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4675no change
24 Aug 2026, 00:4575no change
14 Aug 2026, 00:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.