Ninja Rush
A Roblox experience owned by The Gang Stockholm.
AdventureENactionfantasyprogression
Ninja Rush is an adventure experience created on 2020-06-12. It has accumulated 5,604,353 lifetime visits and 109,415 favorites. The game holds a 75% like percentage. Currently, zero users are playing. The description mentions updates including a Tasty Kingdom, new weapons, abilities, worlds, a rune system, and coop mode.
Description (written by the developer; not a statement by this register)
Welcome to Ninja Rush! New World Update - Tasty Kingdom - 🍖 Let's slash some ham! 🍖 Find new weapons, unlock new abilities and worlds, and become the most powerful ninja! Coming updates: 🗺️ More Worlds 🌀 Rune System 🎎 Coop Mode Visit and join The Gang Stockholm-group to leave bug reports, feedback and suggestions!
Last updated by the developer 12 May 2026, 14:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:46 | 75 | no change |
| 24 Aug 2026, 00:45 | 75 | no change |
| 14 Aug 2026, 00:38 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.