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Rainbow Easy Obby

Rainbow Easy Obby

A Roblox experience owned by Syn Obby.

ObbyENobstacle courseparkourrainbow theme

Rainbow Easy Obby is an obby experience created on 2020-06-13. It has recorded 14,832,777 lifetime visits and 2,303,185 favorites. The current player count is 0. The experience holds a 50% like percentage.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Rainbow Easy Obby! Escape, run, jump, and slide through this awesome Easy Platformer Parkour! 🌈 🌟 A fun rainbow obstacle course! 🏆 Reach the end to unlock prizes! 😃 Thanks For Playing!

Last updated by the developer 21 Nov 2025, 04:45 UTC.

0
playing (measured 10 Aug 2026, 22:21 UTC)
14,832,777
lifetime visits
50%
liked (641 👍 / 645 👎)
2,303,211
favourites (155.3 per 1k visits)
13 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
299 R$
Jetpack
199 R$
Flying Cloud
199 R$
Grapple Hook
199 R$
Magic Carpet
198 R$
Fusion Coil
149 R$
Sword
139 R$
Gravity Coil
99 R$
VIP
99 R$
Speed Coil
79 R$
Boombox
50 R$
Double Jump
49 R$
Double Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,375,135 · 100.0% win
Stage 10 · progression5,761,813 · 100.0% win
Stage 20 · progression4,049,635 · 70.0% win
Stage 30 · progression3,379,962 · 50.0% win
Stage 40 · progression2,778,833 · 50.0% win
Stage 50 · progression2,145,150 · 30.0% win
Stage 70 · progression1,424,623 · 20.0% win
Stage 60 · progression1,379,010 · 20.0% win
Stage 80 · progression9,843 · 0.00% win
Stage 90 · progression7,776 · 0.00% win
Stage 100 · progression5,961 · 0.00% win
Stage 110 · progression4,807 · 0.00% win
Stage 120 · progression3,387 · 0.00% win
Stage 130 · progression3,103 · 0.00% win
Stage 140 · progression2,849 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5013 August 2026 — 50 % liked23 August 2026 — 50 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:5250no change
13 Aug 2026, 17:5150first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.