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MineBlox Tycoon [REBIRTH]

MineBlox Tycoon [REBIRTH]

A Roblox experience owned by DevRex&Co.

TycoonENtycoonsandboxrebirth

Description (written by the developer; not a statement by this register)

NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG. NO MINECRAFT TEXTURES, MODELS OR OTHER ASSETS BY MOJANG WHERE USED IN THIS GAME! This Game does NOT violate any guidelines of Minecraft!

Last updated by the developer 15 May 2022, 14:18 UTC.

0
playing (measured 10 Aug 2026, 17:37 UTC)
19,478
lifetime visits
89%
liked (191 👍 / 23 👎)
484
favourites (24.8 per 1k visits)
13 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash!
799 R$
Diamond Bow ONE HIT + HIGH FIRERATE!
699 R$
Golden Bow ONE HIT
299 R$
Netherite Sword ONE HIT
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

played MineBlox Tycoon! · welcome7,137 · 0.00% win
You got into the Nether! · progression3,962 · 0.00% win
1B+ Cash! · collection19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:0589no change
16 Aug 2026, 14:0189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.