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[RELEASE πŸŽ‰ 🎊 ] Hero's Ultimatum: Legacy Edition

[RELEASE πŸŽ‰ 🎊 ] Hero's Ultimatum: Legacy Edition

A Roblox experience owned by Reptile Productions.

OtherENlegacy versionold buildcommunity archive

Hero's Ultimatum: Legacy Edition is an other genre Roblox experience created on 2020-06-13. The game has accumulated 4,001,878 lifetime visits and 70,164 favorites. It currently has 0 players online. The title holds an 83% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to the Legacy version of Heros Ultimatum. This is an OLD VERSION of the game from over 5 years ago. Bugs are VERY frequent due to the game not having been updated for years. We released this version of the game for the community to have fun with while they wait for the revamped version of the game.

Last updated by the developer 20 Jul 2026, 13:46 UTC.

0
playing (measured 11 Aug 2026, 04:33 UTC)
4,001,878
lifetime visits
83%
liked (38,089 πŸ‘ / 7,555 πŸ‘Ž)
70,156
favourites (17.5 per 1k visits)
13 June 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Reduced Quest Timer
300 R$
Custom Clothes
300 R$
Skateboard
250 R$
Emote Pack
180 R$
Second Accessory
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stress Test Β· other21,731 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 β€” 83 % liked24 August 2026 β€” 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2183no change
14 Aug 2026, 03:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.