Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
4 Player Police Tycoon! [NEW]

4 Player Police Tycoon! [NEW]

A Roblox experience owned by Tycoon Hype.

TycoonENpolicetycoonmultiplayer

4 Player Police Tycoon! [NEW] is a tycoon experience created on 2020-06-14. It has accumulated 12,512,554 lifetime visits and 31,080 favorites. Currently, 10 users are playing. The game holds a 73% like percentage. The description highlights features such as badge collection, friend collaboration, area investigation, and police station assembly. Updates are tied to visit milestones.

Description (written by the developer; not a statement by this register)

🎉 Tremendous Gratitude For 10M+ Visits. Thanks So Much For Playing, Next Mega Update At Ten Million Visits! 🚀 Join The Group That Created This Game For A FREE Speed Coil Which Will Enable You To Multiply Your Speed! 🚓 Welcome To 4 Player Police Tycoon! Collect badges, Operate With Friends, Investigate Areas And Most Most Importantly Build And Assemble Your Very Own Police Station. The More Visits The More Epic Updates! ⭐ By Purchasing More Droppers, You Unlock The Key To Buy More Leading Gadgets And Upgraders To Build The Largest Team Built Police Station. Brought A Gamepass? Excellent, Please Rejoin The Game To Activate It! Thank You To All The Youtubers Big And Small Who Have Done Videos On Police Tycoon. Special Thanks Particularly To Baxtrix, Seniac, And GamingWithKev. This Game Would Not Be As Successful Without You Guys! Want To Support This Game Without Spending Robux? Likes, Favorites, And Follows Are Always Acknowledged.

Last updated by the developer 20 Jul 2026, 09:05 UTC.

10
playing (measured 10 Aug 2026, 14:31 UTC)
12,512,554
lifetime visits
73%
liked (6,018 👍 / 2,198 👎)
31,200
favourites (2.5 per 1k visits)
14 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3116first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks For Playing! · welcome6,165,711 · 100.0% win
Visit The Sewers! · progression1,436,348 · 47.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked12 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked1 November 2026 — 73 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:2173no change
22 Oct 2026, 19:1873no change
12 Oct 2026, 19:1673no change
2 Oct 2026, 19:0773no change
22 Sept 2026, 19:0473no change
12 Sept 2026, 19:0273no change
2 Sept 2026, 18:5273no change
23 Aug 2026, 18:5173no change
13 Aug 2026, 18:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.