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[K-POP] VISIONARY | DANCE STUDIO

[K-POP] VISIONARY | DANCE STUDIO

A Roblox experience owned by VISIONARY ENTERTAINMENT.

RoleplayENK-POPDanceSocial

[K-POP] VISIONARY | DANCE STUDIO is a roleplay experience created on 2020-06-14. The game has recorded 913,989 lifetime visits and 2,426 favorites. Currently, 14 users are playing. The experience holds a 70% like percentage. It features dance mechanics and competition elements within a K-pop themed environment.

Description (written by the developer; not a statement by this register)

🎤 Welcome to VISIONARY Dance Studio! Dance with your friends to your favorite KPOP songs and compete against others in competitions! 💃 To sync with someone who is dancing, say /sync and then their username. To unsync, say /unsync. 🛠️ Credits LionSaidROAR - Code revisful - Map Game originally uploaded on 14 April 2020 with 56.4 Million game visits and 55k+ likes!

Last updated by the developer 9 Aug 2026, 22:10 UTC.

14
playing (measured 10 Aug 2026, 14:51 UTC)
913,989
lifetime visits
70%
liked (680 👍 / 285 👎)
2,506
favourites (2.7 per 1k visits)
14 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5116first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freecam [PC ONLY]
170 R$
Chat Colors
115 R$
Red Velvet - Irene & Seulgi Doll Pack
80 R$
KaylaPls Cardboard Cutout
75 R$
Light Stick
65 R$
VISIONARY Lightstick
60 R$
Handless Segway
20 R$
Foam Finger
15 R$
Selfie Stick
15 R$
Text Sign
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome223,245 · 100.0% win
You've Met The Owner! · welcome779 · 0.00% win
You've Met The Holder! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:2170no change
24 Aug 2026, 16:2170no change
14 Aug 2026, 16:2070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.