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AZURE RPG (2017)

AZURE RPG (2017)

A Roblox experience owned by The Sparkle Time Studio.

RacingENRPGCrimson RPG inspiredNostalgia

Description (written by the developer; not a statement by this register)

AZURE RPG was a game I started developing as part of my RPG development series on YouTube, eventually I stopped that and added a little bit more and then ended off the project as I had other games to work on. AZURE RPG was meant to be inspired by CRIMSON RPG (since on Roblox they are polar opposites). Sadly I don't think I will ever continue this game but you can always try and play it again for yourself if you'd like to relive some nostalgia for the short time this was originally up on my account.

Last updated by the developer 15 Sept 2025, 10:13 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
4,445
lifetime visits
74%
liked (75 👍 / 27 👎)
149
favourites (33.5 per 1k visits)
15 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,331 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.518 August 2026 — 73 % liked7 October 2026 — 74 % liked18 August 20267 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 04:5174+1
18 Aug 2026, 01:1873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.