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[UPD] [ACS] Firing Range

[UPD] [ACS] Firing Range

A Roblox experience owned by Skynet Productions.

ShooterENshootingtrainingweapons

[UPD] [ACS] Firing Range is a shooter experience created on 2020-06-15. It has accumulated 4,914,941 lifetime visits and 15,838 favorites. Currently, 42 players are active. The game holds a 72% like percentage. It is available on PC, Mobile, and Console platforms.

Description (written by the developer; not a statement by this register)

Test guns, weapons and tools here! Train yourself or your group and shoot the stands! Get a private server FOR FREE to reduce interruptions by other players! 💬 Join our communications down in social links to gain access to sneak-peaks, engage with our community, report bugs, or make new suggestions! 👍 Please make sure to like the game! It supports us into making better & more updates! Send feedback via the menu! 🖥️📱 Available on PC, Mobile and Console. Mobile and Console support is in beta. Please report any bugs! 🪲 ✨ FREE admin in private servers! Changelog 14/3/26: + Optimizations + Updated ACS engine code + Added all new weapons from Phoenix Grounds ______________________________ Scripting: mahmoud34abc Building: fr0zenspaghetti, Bruhnesty Note: Many vanilla ACS features have been altered for better FPS & support. 🦂 Powered by ACS 1.7.7 made by 00scorpion00

Last updated by the developer 8 Aug 2026, 21:38 UTC.

42
playing (measured 10 Aug 2026, 18:06 UTC)
4,914,941
lifetime visits
72%
liked (3,206 👍 / 1,245 👎)
16,216
favourites (3.3 per 1k visits)
15 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:0643first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Donator · other77 · 0.00% win
Early Supporter · other77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:4972no change
24 Aug 2026, 01:4872no change
14 Aug 2026, 01:4872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.