Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🔎 Undercover Trouble!

🔎 Undercover Trouble!

A Roblox experience owned by arashiyama.

Social & hangoutENhide and seeksocial deductionbots

Undercover Trouble! is a social-hangout experience created on 2020-06-16. The game has accumulated 17,306,874 lifetime visits and 154,246 favorites. It maintains a 76% like percentage. Currently, zero users are playing. The description highlights gameplay involving hiding in crowds of bots and hunting real players, alongside recent updates including a new map and reworked AFK mode.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Undercover Trouble! It's like hide and seek, but you hide in crowds of bots! ⭐ 👍 Be sure to thumbs up the game, It helps a lot! 👍 ⭐ UPDATE 8 IS OUT ⭐ - ⭐ NEW MAP - ⭐ REWORKED AFK MODE - ⭐ SELECT THE NEXT MAP - ⭐ MAP UPDATES - ⭐ NEW ICONS - ⭐ LAYERED CLOTHING SUPPORT - ⭐ BUG FIXES 🔵 HIDERS: Blend in with bots! Don't get caught! 🔴 HUNTERS: Find all real players. Watch out though, bots will do damage to you! 💎 Join the group for 30 free gems! 💎 Current Version: 1.7.3 Attributions: https://devforum.roblox.com/t/attributions/684827

Last updated by the developer 3 Apr 2025, 01:07 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
17,306,874
lifetime visits
76%
liked (31,434 👍 / 9,770 👎)
154,211
favourites (8.9 per 1k visits)
16 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$
Hunter Select Chance
299 R$
Double XP!
229 R$
Double Cash!
229 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Wins · progression314,934 · 0.00% win
Group Member · social197,349 · 0.00% win
Level 10 · progression173,497 · 0.00% win
25 Kills · progression140,685 · 0.00% win
25 Wins · progression73,275 · 0.00% win
50 Kills · progression48,286 · 0.00% win
Level 20 · progression20,944 · 0.00% win
100 Kills · progression15,241 · 0.00% win
75 Wins · progression10,817 · 0.00% win
150 Wins · progression3,021 · 0.00% win
300 Kills · progression2,184 · 0.00% win
Level 50873 · 0.00% win
500 Wins · progression371 · 0.00% win
1,000 Kills! · progression281 · 0.00% win
Level 75 · progression240 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1776no change
13 Aug 2026, 17:0776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.