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//Xtreame™ presents: Collaborative Parkour

//Xtreame™ presents: Collaborative Parkour

A Roblox experience owned by //Xtreame.

AdventureEScollaborativeparkourmulti-brand

Description (written by the developer; not a statement by this register)

Este juego tiene muchas licencias de empresas muy reconocidas a nivel mundial como :Epic Games®,Nickelodeon™,Microsoft™,etc El juego esta hecho por:Genio_tenaz501😎 Director: Genio_tenaz 🧠 Co-Director: freddy gamer501 🎶 Diseño Gráfico: charli12may 👩 Agradecimientos a mikecrack_originall,don_vegetta777,media_tonic,devolver_digital y Grammys_Awards tengo para más agradecimientos pero estos son los más importantes gracias a todos ellos por su ayuda :-D Ciertos activos se usaron de acuerdo con la licencia de Atribución 4.0 Internacional: https://devforum.roblox.com/t/proyecto-roblox-roblox-credits 👌

Last updated by the developer 20 Oct 2025, 17:59 UTC.

0
playing (measured 21 Aug 2026, 04:45 UTC)
687
lifetime visits
100%
liked (6 👍 / 0 👎)
48
favourites (69.9 per 1k visits)
17 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pase con armas
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Parkour de colaboración completado · progression0 · 0.00% win
GRACIAS POR JUGAR · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.