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The Survey Project: Update

The Survey Project: Update

A Roblox experience owned by Street Light Studios.

HorrorENhorrornarrativeatmospheric

The Survey Project: Update is a horror experience created on June 20, 2020. It has recorded 4,055,006 lifetime visits and 91,291 favorites. The game holds a 91 percent like percentage. Currently, zero users are playing. The description notes it originated as a Halloween project by elbee and involves interaction mechanics within an apartment setting.

Description (written by the developer; not a statement by this register)

Originally a Halloween project made by elbee 🛑 Content-Warning: This game is not recommended for those with previous heart complications, anxiety, or photosensitivity. This game contains blood and themes on death that may not be suitable for all audiences. 🛑 Click on things to interact with them. 🎧🎧 This game is best experienced with headphones. 🎧🎧 After sprinting across the highway in the pouring rain, you finally arrive at your apartment building. As you make your way down the long ominous hall and struggle to find your keys, rainwater drips from your clothes. As soon as you enter your room, a chill hits you hard and without mercy. You know you aren't alone. ❤️ Please leave a thumbs up, favorite, and most importantly, share it with a friend! Don't be shy! Your help means the world to us and we thank you. ❤️

Last updated by the developer 24 Jul 2026, 20:11 UTC.

0
playing (measured 10 Aug 2026, 18:47 UTC)
4,055,006
lifetime visits
91%
liked (36,320 👍 / 3,811 👎)
91,268
favourites (22.5 per 1k visits)
20 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation
5,000 R$
Fund an Ad
1,200 R$
Donation
500 R$
Small Donation
222 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Winner · progression504,596 · 0.00% win
The Collector · collection372,432 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1991no change
14 Aug 2026, 03:1791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.