The Survey Project: Update
A Roblox experience owned by Street Light Studios.
HorrorENhorrornarrativeatmospheric
The Survey Project: Update is a horror experience created on June 20, 2020. It has recorded 4,055,006 lifetime visits and 91,291 favorites. The game holds a 91 percent like percentage. Currently, zero users are playing. The description notes it originated as a Halloween project by elbee and involves interaction mechanics within an apartment setting.
Description (written by the developer; not a statement by this register)
Originally a Halloween project made by elbee 🛑 Content-Warning: This game is not recommended for those with previous heart complications, anxiety, or photosensitivity. This game contains blood and themes on death that may not be suitable for all audiences. 🛑 Click on things to interact with them. 🎧🎧 This game is best experienced with headphones. 🎧🎧 After sprinting across the highway in the pouring rain, you finally arrive at your apartment building. As you make your way down the long ominous hall and struggle to find your keys, rainwater drips from your clothes. As soon as you enter your room, a chill hits you hard and without mercy. You know you aren't alone. ❤️ Please leave a thumbs up, favorite, and most importantly, share it with a friend! Don't be shy! Your help means the world to us and we thank you. ❤️
Last updated by the developer 24 Jul 2026, 20:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:19 | 91 | no change |
| 14 Aug 2026, 03:17 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.