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bizarreverse

bizarreverse

A Roblox experience owned by 「Realm Productions」.

Fighting & PvPENcombatabilitiescustom-moveset

Description (written by the developer; not a statement by this register)

Dive into a bizarre adventure in this universe, lots to do. EVERYTHING IS SUBJECT TO CHANGE, PLACEHOLDERS EXIST. (Supports every platform) There are currently 25+ main movesets available. Items grant abilities, some items require other abilities to use them. Subspecs exist, *most* specs supress them for balancing purposes. !giveitem [USERNAME] to give your held item away. !pay [USERNAME] [AMOUNT] to give money of selected amount. Controls: (can be displayed in game) LMB - Combo Chain Left CTRL - Sprint Q - Summon/Equip/Switch/Bonus Move E - Barrage/Evasive/Parry R - Strong Punch C - Dash X - Block T, Y, F, H, J, V - special skills depending on the ability Z - often used for a movement ability of sorts U, K, B - subspec abilities G - awakening/essence move

Last updated by the developer 18 Aug 2026, 19:26 UTC.

0
playing (measured 18 Aug 2026, 21:02 UTC)
11,777
lifetime visits
95%
liked (35 👍 / 2 👎)
20
favourites (1.7 per 1k visits)
20 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Subspec Aura Color
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

949594.518 August 2026 — 94 % liked17 September 2026 — 95 % liked18 August 202617 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Sept 2026, 21:0495+1
18 Aug 2026, 21:0394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.