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Don't Wake Up the Button 💤

Don't Wake Up the Button 💤

A Roblox experience owned by Async Interactive.

HorrorENhorrorsurvivalclicker

Don't Wake Up the Button 💤 is a horror experience created on 2020-06-21. It currently has 108 players online. The game has accumulated 85,667,622 lifetime visits and 96,071 favorites. User engagement shows a 63% like percentage. The description highlights events, an item shop, secret codes, and daily rewards.

Description (written by the developer; not a statement by this register)

DON'T WAKE UP THE BUTTON 🤫 In a silent field sits the Button. But wait....It's ALIVE?! It looks peaceful, it looks friendly, and it looks like the easiest way to get rich quick... but appearances can be deceiving. Whatever you do, DO NOT WAKE IT UP. 🗺️ 50+ Events and weekly updates 📦 Item Shop: Buy exclusive items to help you through every event. 🔑 SECRET CODES: Keep an eye out for codes in our group to unlock exclusive items and rare rewards. ⏰ DAILY REWARDS: Join back once a day to claim your reward 🎁 FREE GIFTS: Stay in-game to unlock rewards and boosts! 🫂 Join the group for exclusive rewards: https://www.roblox.com/groups/6626361/Luxoft#!/about ✉️ I always update the game frequently, make sure to check often so you don't miss something. Follow the game to be notified about any update we release.

Last updated by the developer 28 Jul 2026, 20:48 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
85,745,858
lifetime visits
63%
liked (17,729 👍 / 10,402 👎)
98,410
favourites (1.1 per 1k visits)
21 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92163127.510 August 2026 — 163 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -71. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–174 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-71
10 Aug 2026, 15:36163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,500 R$
Magical Cloud!
199 R$
Jetpack
199 R$
VIP
149 R$
Portal Device
119 R$
Grapple hook
99 R$
Gravity coil
45 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome30,616,572 · 100.0% win
Meet the Owner · other4,843 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6321 August 2026 — 63 % liked23 August 2026 — 63 % liked2 September 2026 — 63 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3163no change
23 Aug 2026, 13:2263no change
21 Aug 2026, 20:5463first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.