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M E T A N O I A | VIBE  RAR

M E T A N O I A | VIBE RAR

A Roblox experience owned by Iᑎᑎ.ᔕTᑌᗪIO.

Social & hangoutENvibe hangoutexplorationroleplay

Description (written by the developer; not a statement by this register)

Created By Innaelia and Inneyle Feel free to look, and give any suggestion if you like by messaging us! looks best with full graphics ofcourse! This is similar to all those other vibe hangout games, all though with a different feeling!! We hope you enjoy :)) 🌑Things You Can Do🌑 -Raft around to other islands -Vibe -Roleplay -Explore -Switch the time of day from evening to night by clicking the bottom right of your screen!! V I B E

Last updated by the developer 18 Jun 2024, 09:41 UTC.

0
playing (measured 14 Aug 2026, 23:31 UTC)
3,862
lifetime visits
96%
liked (80 👍 / 3 👎)
126
favourites (32.6 per 1k visits)
22 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vibe Pass
122 R$
Radio Pass
50 R$
Ultimate Aura
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,985 · 0.00% win
Island Explorer · progression797 · 0.00% win
Vibe Cave! · collection336 · 0.00% win
30 Minutes! · other92 · 0.00% win
2 Hours! · other30 · 0.00% win
5 Hours! · other11 · 0.00% win
24 Hours! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.