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πŸ”₯Hot Potato Simulator πŸ₯” [BETA]

πŸ”₯Hot Potato Simulator πŸ₯” [BETA]

A Roblox experience owned by RALIOX STUDIOS.

SimulatorENhot potatosimulatorbeta

Description (written by the developer; not a statement by this register)

[2026 UPDATE] After years of no development, we're working on this game again. Hot Potato is a an adventures game where runners must evade the Potato-carriers. Are you a Potato-carrier? Run and chose all others and tag them to lose your Potato before the time runs out! What happens when the time runs out? The Potato will explode and you will die! Hot Potato Tycoon is a competitive game whereby you play against all other players. πŸ‘If you are enjoying the game make sure to give it a like πŸ‘ β€” Premium Subscription Benefits β€” ROBLOX Premium Players, get 50% Extra Cash, XP and get 50% extra Cash when buying cash!

Last updated by the developer 12 Jun 2026, 15:12 UTC.

0
playing (measured 12 Aug 2026, 03:36 UTC)
55,212
lifetime visits
50%
liked (293 πŸ‘ / 295 πŸ‘Ž)
1,453
favourites (26.3 per 1k visits)
22 June 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Boombox! Your personal Song-Player
50 R$
Coin Doubler - Get Twice Coins
50 R$
XP Doubler - Get Twice XP
35 R$
[WIP] Extra Jump-Power!
25 R$
Sprint! Run as fast as you can!
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hot Potato! Β· welcome32,981 Β· 0.00% win
You've met the creator! Β· welcome1,119 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.