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Fusion Research Laboratory

Fusion Research Laboratory

A Roblox experience owned by VORTEX Technologies Initiative.

SimulatorENsimulationsci-fimanagement

Description (written by the developer; not a statement by this register)

You were hired as a reactor operator for a secret research organization, located at Site-Gamma in middle of a desert, deep underground you work at the labolatory, trying to discover the best use of fusion and the reactors based around that, while you can do experiments you can also operate the strongest reactor ever created. It is an experimental reactor, with no safety measures yet in place, it's up to you what you will do with that information. If you want to support us, join the group, leave a like and favorite! It hels us out a ton.

Last updated by the developer 1 Sept 2023, 15:12 UTC.

0
playing (measured 10 Aug 2026, 20:46 UTC)
212,932
lifetime visits
77%
liked (744 👍 / 227 👎)
2,153
favourites (10.1 per 1k visits)
23 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Facility Manager
4,286 R$
USB Disk
3,500 R$
Researcher Keycard
2,400 R$
Warhead Access
1,399 R$
Premium Staff Keycard
650 R$
Core Status Tablet
300 R$
Extra Inventory Space
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Startup · welcome8,290 · 0.00% win
You've become an employee! · progression6,594 · 0.00% win
Fuel-out · other5,248 · 0.00% win
Meltdown · other5,042 · 0.00% win
Played With the Creator · social4,096 · 0.00% win
Freezedown · other3,834 · 0.00% win
Played The Alpha Version · welcome1,258 · 0.00% win
Played The Beta Version · welcome1,125 · 0.00% win
Recool · other1,049 · 0.00% win
Shutdown · other818 · 0.00% win
Escaped · progression202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0677no change
15 Aug 2026, 03:5277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.