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Pillar Madness [BETA]

Pillar Madness [BETA]

A Roblox experience owned by Crogel.

AdventureENtower climbingobstacle coursecompetitive racing

Description (written by the developer; not a statement by this register)

Welcome to Pillar Madness! Climb to the top of the Pillar 🗼 Earn coins 💰 Raise your stats 📈 Race with other players or friends 🏁 Random level will change every 60 seconds, and tower resets when 3 people finished. Make sure to explore the menu and buy the gamepasses, products and powerups to have a better gameplay. Group members can get extra coins, so make sure to join to get this benefit. Premium members will receive their own trail, and name tag. Like this game? Kindly follow this game, thumps up, and favorite.✅👍⭐ (Credits to Tower of Hell, Treacherous Event, & Climb Time)

Last updated by the developer 16 Oct 2020, 12:56 UTC.

0
playing (measured 12 Aug 2026, 04:50 UTC)
52,310
lifetime visits
84%
liked (1,429 👍 / 266 👎)
601
favourites (11.5 per 1k visits)
24 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Pillar
8,400 R$
VIP
999 R$
Unlimited Gravity Coil
799 R$
Unlimited Speed Coil
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Pillar Madness · welcome21,854 · 0.00% win
Rookie · welcome1,403 · 0.00% win
You met Crojel · other163 · 0.00% win
Talented · other98 · 0.00% win
Skilled · other14 · 0.00% win
Master · other6 · 0.00% win
Godlike · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.