Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Haunted [Story]

Haunted [Story]

A Roblox experience owned by Buno Studios.

HorrorENhorrorstory-drivenmultiplayer

Haunted [Story] is a horror experience created on 2020-06-24. It has recorded 9,035,182 lifetime visits and 45,572 favorites. The current player count is zero. User engagement shows a 61% like percentage. The game supports groups of 4-10 players and includes sound features and scary content warnings.

Description (written by the developer; not a statement by this register)

Welcome to Haunted [STORY] 🔊 PLAY WITH SOUND ON!!!! 👍 If you enjoyed the game and want another, leave a like! Make sure to join the group for future projects! Welcome to Haunted ! In a group of 4-10 players, you move into a new house but don't seem to be alone... "SAFETY Bear" gamepasses! ☠️ WARNING: This game contains some scary content and flashing lights!

Last updated by the developer 2 Oct 2022, 22:58 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
9,035,182
lifetime visits
61%
liked (7,651 👍 / 4,962 👎)
45,568
favourites (5.0 per 1k visits)
24 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lightsaber
499 R$
Golden Bat
199 R$
SAFETY Bear
199 R$
Med Kit
199 R$
Flashlight
175 R$
Pizza Slice
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · other111,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6113 August 2026 — 61 % liked23 August 2026 — 61 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0261no change
13 Aug 2026, 21:0161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.