[πLAST UPDATE] Mega Coin Simulator π°
A Roblox experience owned by Mega Coin Studios.
SimulatorENtappingpet collectioncoin earning
Mega Coin Simulator is a Roblox experience in the simulator genre, created on June 24, 2020. The title has accumulated 670,643 lifetime visits and 3,641 favorites. Currently, zero users are playing. The game holds a 64% like percentage. The description notes this is the final update, adding the Thankful Egg and new rarity tiers, while warning of potential data wipe issues.
Description (written by the developer; not a statement by this register)
π€― OUR NEW TAPPING GAME: https://www.roblox.com/games/5827607322 π€― β οΈ We're having serious problems with data wipe so I'm truly sorry if it happens to you β οΈ π° Equip your coin maker and earn coins. Open eggs to get pets. Hatch secret pets to become OP π° π LAST UPDATE π - Thx for the support. The game is outdated and we're not planning on updating it anymore. This is the last update. We added the last egg - Thankful Egg with lots of new pets and 2 new rarity tiers! Receive 12 000x coins, 5x luck & 2x hatching speed for a limited time! β€οΈ Group Id: https://www.roblox.com/groups/6799224 ππ» Please don't ask me for stuff if I'm in your server, thank you ππ» β¨ Big thanks to iWasThisi & 115118 for making the scripts β¨ [NO EVENTS] Thx for playing.
Last updated by the developer 13 May 2021, 14:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.