Procedural Terrain Showcase
A Roblox experience owned by ElectroTM.
Sandbox & buildingENprocedural generation8-bit styleshowcase
Description (written by the developer; not a statement by this register)
This procedural terrain generation system was initially built with a blocky, or, "8-bit" style. This was because it was commissioned for a game called "bitfighter" which has an 8-bit style and is still in development. As time went on I continued to make both minor and major improvements, and here is the result. This is for showcasing purposes only and is not planned to be used in any games. I am considering making the project open source once some improvements are made and some specific pieces of code that others shouldn't have are removed. I hope you enjoy my showcase! Feedback is welcome on my group wall or through direct messages. :)
Last updated by the developer 29 Sept 2021, 21:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 15:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.