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1 v Bread [ALPHA]

1 v Bread [ALPHA]

A Roblox experience owned by Limited Liability Studios.

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Description (written by the developer; not a statement by this register)

Game Info ﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌ 1 v Bread is a 1 v 1 game where you and another person spawn into a map and 1 v 1 each other using the ACS Engine. After 8 minutes the map will change to a new one. *:・゚Game Update*:・゚ ﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌ ➼ Added a loading screen and game menu ➼ Added a leaderboard that shows kills ➼ Added a 2nd map (Bread's LazerTag Map) ➼ Added ACS engine and changed starter gun to USP ➼ Made it so anyone who played during the Demo Stage gets a free nametag called [Demo Play-Tester] ➼ The game is now in Alpha! *:・゚Credits*:・゚ ﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌ Killed_Light (Owner/Head Dev) octave_png (Dev) Luna_8072 and TheSuperMudkipGamer (Drawing Peeps)

Last updated by the developer 8 Mar 2022, 00:46 UTC.

0
playing (measured 13 Aug 2026, 09:48 UTC)
237
lifetime visits
57%
liked (16 👍 / 12 👎)
15
favourites (63.3 per 1k visits)
28 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Biggest Donation
500 R$
Huge Donation
250 R$
Larger Donation
175 R$
Large Donation
100 R$
Medium Donation
50 R$
Small Donation Thumbnail
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game Badge · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.