Saiyan Fighting Simulator
A Roblox experience owned by G RBLX Games.
SimulatorENDragon BallSimulatorCombat
Saiyan Fighting Simulator is a simulator experience created on June 30, 2020. The game has accumulated 9,882,756 lifetime visits and 64,460 favorites. It maintains an 83% like percentage. Currently, zero users are playing. The experience features 35 forms, 14 energy skills, and 8 physical skills within its mechanics.
Description (written by the developer; not a statement by this register)
🔥 Note: Discontinued, Thank you to all those who supported the game 🔥 💎Premium users receive Premium Fusion💎 👑 Join Clothing and Games for 1.5x Power Boost! 👑 Link - www.roblox.com/groups/3481335/Clothing-and-Games 📝Update Version v.2.3📝 ☄️ Time chamber can be accessed now if you have 10,000 Power above! 📌 Misc 📌 💥 Current Forms: 35 ☄️ Energy Skill: 14 💪🏻 Physical Skill: 8 🎮Controls🎮 Double Space - Fly | Unfly LMB - Punch C - Energy Charge Left Control - Fly Boost | Unfly Boost Q - Lock on 📌Clothing & Games Team📌 💼Npinoy_RBLX - Director 📜 OtadToad - Head Developer 📜 Dysche - Programmer 🧰 Alpha282828 - Builder ⚙️ Vorp_Al - Assets 🧰Credits 🧰 Credit to the talented developers who made the User Interface, Graphic Design. thank you guys! ✨
Last updated by the developer 2 Jul 2026, 14:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:23 | 83 | no change |
| 23 Aug 2026, 20:22 | 83 | no change |
| 13 Aug 2026, 20:21 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.