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CRIMSON RPG (2016)

CRIMSON RPG (2016)

A Roblox experience owned by The Sparkle Time Studio.

RacingENRPGFantasyTower Exploration

CRIMSON RPG (2016) is a Roblox experience in the racing genre, created on 2016-08-14. The game has accumulated 2,518,486 lifetime visits and 35,387 favorites. It holds an 80% like percentage. Currently, zero users are playing the experience. The latest build was recorded on 2025/09/20.

Description (written by the developer; not a statement by this register)

CRIMSON RPG was a game I developed mid-late 2016 after the newfound success I found in INFINITY RPG. My goal here was to create a game that was inspired by darkness999999's 'The Legend of Excalibur RPG', as you can see it clearly mimic the spawn area in the earlier versions. I continued adding content, and eventually created four space towers which were inspired by Terraria! ✅ Maintained Build: 2025/09/20

Last updated by the developer 21 Sept 2025, 03:32 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
2,518,486
lifetime visits
80%
liked (9,126 👍 / 2,300 👎)
35,384
favourites (14.0 per 1k visits)
14 August 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega VIP
599 R$
Super VIP
329 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,141,100 · 0.00% win
YOU MET THE CREATOR! · other453 · 0.00% win
CRIMSON RPG: 100% · progression363 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2380no change
14 Aug 2026, 07:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.