[UPDATE] UT: Corruption Boss Fight Mania
A Roblox experience owned by SGINJI.
RacingENUndertaleRPGBoss Fight
Description (written by the developer; not a statement by this register)
A real old undertale RPG game that some of you may find bad Predecessor to Undertale Void Mania Update logs: -UNLOCKED THE ADMIN ROOM FOR EVERYONE!! -Added Hyper!Dust!Sans as a secret raid boss with a new drop -Re-added SwapSwap Sans as a raid boss -Rebalanced Noob and fixed Noob teleporting outside the map -Re-added Sans But He Is Op and Sans But He Is Angry -Updated the UI to better fit the pre-existing ones -Updated the lobby to match the theme of the UI -Updated the texts in the lobby to be more in uniform with each other -Updated the Dark Universal World and renamed the shop from "shop" to "Universal Shop" and made the location more visible -Added the Corrupt Katana to Universal Shop -Fixed weapons and chat ---------------------------------------------------------------------------------------- Credits: Toby: Created UNDERTALE Nikolander and A_RandomDoggo: Created the UT MM Kit More in lobby ----------------------------------------------------------------------------------------
Last updated by the developer 3 Jan 2026, 08:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.