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[Error Update!] Rise of Souls: Connected Universes

[Error Update!] Rise of Souls: Connected Universes

A Roblox experience owned by Rise Of Souls Community.

RacingENUndertaleDeltaruneRPG

[Error Update!] Rise of Souls: Connected Universes is a racing experience created on 2020-06-30. The game has accumulated 13,426,815 lifetime visits and 39,922 favorites. Currently, zero users are playing. The title holds a 72% like percentage. Servers shut down every 7.5 hours to prevent lag. Controls include WASD for movement, number keys for attacks, and Q for dashing.

Description (written by the developer; not a statement by this register)

Shutdown = Update or Patch ------------------------------- This game is based on Undertale/Deltarune and its aus. ----------- Additional info ----------- Servers shut down every 7 hours and 30 minutes to prevent lag. -----------Controls----------- W,A,S,D to move. 1,2,3... To Attack. Q to Dash.

Last updated by the developer 8 Aug 2026, 14:24 UTC.

0
playing (measured 10 Aug 2026, 17:35 UTC)
13,426,815
lifetime visits
72%
liked (10,325 👍 / 3,981 👎)
39,911
favourites (3.0 per 1k visits)
30 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EpicGaster Access
300 R$
Vip
165 R$
Peppino (This gamepass will get replaced)
150 R$
Emote Pack 1
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome630,762 · 27.7% win
Wingdings · other43,857 · 0.00% win
Timeline Collision · other38,020 · 0.00% win
Brother...? · other31,895 · 0.00% win
Dark Gold · other2,805 · 0.00% win
Starting Point of Error · welcome2,201 · 12.3% win
Christmas · other1,277 · 0.00% win
Halloween · other840 · 0.00% win
Jevil Badge [Unobtainable] · other774 · 0.00% win
Hate Vial · other635 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3272no change
13 Aug 2026, 18:3172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.