Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RMS Carpathia Alternative Sinking

RMS Carpathia Alternative Sinking

A Roblox experience owned by Very Good Sinking Games Inc..

RoleplayENhistorical roleplayship simulationTitanic lore

RMS Carpathia Alternative Sinking is a roleplay experience created on 2020-07-01. The game has accumulated 1,934,126 lifetime visits and holds 10,761 favorites. It maintains an 85% like percentage. Currently, zero users are playing. The experience features a narrative based on the Titanic rescue scenario, allowing players to influence the story outcome through various interactions on the ship.

Description (written by the developer; not a statement by this register)

In 1912, the Carpathia rescued the ill-fated Titanic's 700 survivors. But, what if the tables were turned? Only you can decide how your story will end. Walk the decks of the Carpathia, mingle with your fellow passengers, or relax; Carpathia has a lot to offer. Will you help your friends? Will you be able to escape? Will you survive? Version: V 1.3.0 Development Contributors: - Djmaster444: Programming - Meshception: Building & Mesh Designing - LoonyLeftist: Building & Audio Sourcing - SweetLilibeth: Particle Effects & GUI - Frikdreina: Contributor of Arms Tags: Titanic, White Star Line, sinking, sinking game, realistic, Britannic, Lusitania, RP, roleplay, water, maritime, naval, navy, ship

Last updated by the developer 15 Sept 2025, 22:14 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
1,934,126
lifetime visits
85%
liked (2,868 👍 / 491 👎)
10,759
favourites (5.6 per 1k visits)
1 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Captain
1,100 R$
Crew
550 R$
Gate
250 R$
Lifeboat
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:5085no change
14 Aug 2026, 09:4885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.