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(HARD) Escape the Guest Facility Obby

(HARD) Escape the Guest Facility Obby

A Roblox experience owned by Guest Revolution.

ObbyENescapeprisonlevel-based

Description (written by the developer; not a statement by this register)

^ WATCH THE VIDEO AND SUBSCRIBE TO OUR CHANNEL ^^^ 😀😀😀😀😀😀😀 The year is 2020. You've been a prisoner at the Guest Facility for 3 years now. One day you're suddenly awakened by an RPG missile blast, red lights and alarms, and a sweet looking Guest with a shotgun. Will you make it out alive and hunt down the perpetrators? (THE GAME DOES NOT END WHEN YOU REACH LVL 15, THERE IS A SHINY TELEPORTER THAT TAKES YOU TO THE NEXT STAGES) --------------------------------------- Please give a like and favorite for this game to help spread Guest awareness! Those who complete the game and get the 'Guest' badge will receive a promotion in Guest Revolution! Join Guest Revolution today! https://www.roblox.com/groups/379238/Guest-Revolution#!/about

Last updated by the developer 3 Aug 2020, 04:30 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
3,262
lifetime visits
74%
liked (74 👍 / 26 👎)
122
favourites (37.4 per 1k visits)
1 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Guest · welcome2,082 · 0.00% win
Juvenile Guest · progression671 · 0.00% win
Guest! · progression468 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.