Fairzone Chrono
A Roblox experience owned by =R.T.D.F.=.
Fighting & PvPEN7v7 combatfairplay rulesanti-exploit
Description (written by the developer; not a statement by this register)
7v7-12v12 FT SWORDS ═─────────────────────────────────═ 1》Any toxicity seen will result in a mute/ban 2》Exploits will result in either a void or auto-win depending on the severity of the situation. 3》Alt accounts/Guests joining your group Mid raid will not be accepted. 4》Glitching/frog jumping/Uniform Raiding/Spamming are prohibited. 5》Consistent 13+ studs/spikes and/or 300 ping will result in the person being removed. 6》CW list is implemented, If a raider can't get in due to script ban there is no appeal. 7》Any suspicious players will be kicked under discretion of host. Including mercs.
Last updated by the developer 31 Jan 2026, 09:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.