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πŸ™οΈ Bandaraya

πŸ™οΈ Bandaraya

A Roblox experience owned by MYSverse Malaysian Community.

RoleplayENMalaysian cultureCity roleplayRealistic simulation

πŸ™οΈ Bandaraya is a roleplay experience created on 2016-08-15. It has recorded 4,066,478 lifetime visits and 28,078 favorites. Currently, 4 players are active. The game holds an 87% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

Welcome to πŸ™οΈ Bandaraya, MYSverse’s flagship realistic city roleplay, built on 10 years of immersive Malaysian experiences! Step into a vibrant reimagining of Kuala Lumpur where culture, community, and player-driven stories thrive. What you can do: πŸš— Drive in style with realistic Malaysian and international vehicles πŸ›οΈ Support or run player-owned businesses and shoplots πŸš• Take on jobs like e-hailing, taxi, and parcel delivery βš–οΈ Join structured public agencies: police, military, fire & rescue 🌌 Shape your story; live as a citizen (or explore the criminal underworld ;) ) Before you begin: - Bandaraya is a MYSverse Sim experience. Agency roles are for players aged 13+ in our social media servers. - Optimised for PC. Mobile is supported, but features and may vary. - There is a sixty-day account age limit to deter exploiters. IRL parties should contact us for a whitelist.

Last updated by the developer 8 Aug 2026, 01:48 UTC.

4
playing (measured 10 Aug 2026, 14:23 UTC)
4,066,478
lifetime visits
87%
liked (7,767 πŸ‘ / 1,139 πŸ‘Ž)
28,171
favourites (6.9 per 1k visits)
15 August 2016
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Distinguished Member Pass
3,000 R$
Firearms Licence Pass
1,000 R$
Taxi Driver Pass
100 R$
Car Radio Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8714 August 2026 β€” 87 % liked24 August 2026 β€” 87 % liked3 September 2026 β€” 87 % liked13 September 2026 β€” 87 % liked23 September 2026 β€” 87 % liked3 October 2026 β€” 87 % liked13 October 2026 β€” 87 % liked23 October 2026 β€” 87 % liked2 November 2026 β€” 87 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:3187no change
23 Oct 2026, 03:2387no change
13 Oct 2026, 03:2287no change
3 Oct 2026, 03:2187no change
23 Sept 2026, 03:2087no change
13 Sept 2026, 03:1987no change
3 Sept 2026, 03:1987no change
24 Aug 2026, 03:1787no change
14 Aug 2026, 03:1687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.