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stay alive and flex your time on others

stay alive and flex your time on others

A Roblox experience owned by FYT Community.

SurvivalENsurvivalcombatquest-system

Stay Alive and Flex Your Time on Others is a survival experience created on July 3, 2020. The game has recorded 51,661,143 lifetime visits and 63,444 favorites. Currently, 19 players are active. The like percentage stands at 59%. The description outlines specific rules regarding time loss, teleportation requirements, and penalties for exploiting or alt farming.

Description (written by the developer; not a statement by this register)

WARNING: Not leaving at spawn will result in losing 10% of your time (maxing out at 250). To teleport to spawn, you must be above 50% HP and must remain completely still for 3 seconds. Leaving will result in a loss of 10% of your time. Rules: - Six players are required to join before time alive is counted - Teaming is allowed - No exploiting or lag switching - Abusing the quest system will result in a stat reset, then a ban. ^ This includes alt farming or friends helping you. If you are on a high time or are sword fighting, make sure to record in case of an exploiter. That way you can send evidence of you dying to an exploiter and your time may be restored. Make sure to join the server to send the evidence. Developed by macalads. Thanks to Regionality for scripting multiple swords & the quest system.

Last updated by the developer 8 Aug 2026, 18:56 UTC.

19
playing (measured 11 Aug 2026, 22:16 UTC)
51,661,143
lifetime visits
59%
liked (32,725 👍 / 22,469 👎)
63,361
favourites (1.2 per 1k visits)
3 July 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:1621first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cat Sword
649 R$
Bruh Sword
369 R$
Ice Sword
299 R$
Color Selection
199 R$
Frying Pan
99 R$
Rapier
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5923 August 2026 — 59 % liked2 September 2026 — 59 % liked12 September 2026 — 59 % liked22 September 2026 — 59 % liked2 October 2026 — 59 % liked12 October 2026 — 59 % liked22 October 2026 — 59 % liked1 November 2026 — 59 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:3559no change
22 Oct 2026, 14:3359no change
12 Oct 2026, 14:3259no change
2 Oct 2026, 14:3059no change
22 Sept 2026, 14:2359no change
12 Sept 2026, 14:2259no change
2 Sept 2026, 14:1959no change
23 Aug 2026, 14:1559first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.