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One Week [HORROR]

One Week [HORROR]

A Roblox experience owned by Cursed BrotherHood.

HorrorENsurvival horrorps1 stylecurse breaking

One Week [HORROR] is a horror experience created on 2020-07-04. It has recorded 818,026 lifetime visits and 36,464 favorites. The current player count is zero. The game holds a 36% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

💿One Week You took a week off to rest in your house in the forest, but strange things start to happen during the night and your mission is to survive a week and destroy the curse. ❗ This game is a Early Access release. It may can have bugs in all gamemodes. PsX style horror game Leave a Like & Favorite if you enjoyed Tags : Horror, Creepy, Psx, Mistery, Scary, Spooky, midnight

Last updated by the developer 28 Jul 2026, 23:31 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
818,026
lifetime visits
36%
liked (1,397 👍 / 2,476 👎)
36,404
favourites (44.5 per 1k visits)
4 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare All Tool
39 R$
Flash Light
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED ALPHA · welcome528,120 · 100.0% win
MY NAME? · other289,824 · 100.0% win
CRUELTY · other110,911 · 90.0% win
BAD ENDING · progression91,403 · 70.0% win
TRUE ENDING · progression14,152 · 20.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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