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Sword Arena 2 [Beta]

Sword Arena 2 [Beta]

A Roblox experience owned by DARE Studio.

Fighting & PvPENcombatswordsbeta

Description (written by the developer; not a statement by this register)

NOTE: Please note that not everything on this game is permanent it may be changed, as well as it is not yet done. All donations and game passes purchases will be saved over! 8/17/2016 | v0.0.1 | Pre-Alpha | Initial Release 8/24/2016 | v0.0.3 | Pre-Alpha | Revamp, and New Maps 9/3/2016 | v0.0.7 | Alpha | All Maps Fixed, Bug Fixes 9/6/2016 | v0.0.9 | Alpha | New Lobby Being Worked On 9/9/2016 | v0.1.4 | Alpha | New Lobby Done, Map Fixed, Bug Fixes, New Zoom Out Max 9/10/2016 | v0.1.8 | Alpha | Bug Fixes, VIP Room Done 9/28/2016 | v0.2.6 | Beta | MEGA Update Part 1! New VIP Orb that follows you, Removed a Buggy Map, 2 More Maps Coming Soon, New Sword In Game, Major Enhancements, Various Bug Fixes, New Sword Shop is a WIP, New Wins Stat, and New Wins Leaderboard!

Last updated by the developer 12 Jun 2017, 19:26 UTC.

0
playing (measured 11 Aug 2026, 08:18 UTC)
354
lifetime visits
89%
liked (8 👍 / 1 👎)
13
favourites (36.7 per 1k visits)
18 August 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Secret Beach · secret13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.