Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Buckingham Palace

Buckingham Palace

A Roblox experience owned by Empire of the British Isles.

RoleplayENroyalroleplayhistorical

Description (written by the developer; not a statement by this register)

Buckingham Palace was originally built in the early 1700s for the Duke of Buckingham and Normanby. In the middle of the eighteenth century it was sold to the King by the Duke of Buckingham's son. For the rest of that century the Palace served as a private home for the Queen. In the early part of the mid-nineteenth century, Buckingham Palace became the principal residence of the Royal Family in London and has essentially remained so ever since. Please feel free to use our game for any gatherings, roleplays, etc. you might want to plan. Join the British Empire here: https://www.roblox.com/groups/6773197/British-Empire Notes: • This game may have poor performance on lower end computers and mobile devices. If you have performance issues, please turn your graphics setting down and consider disabling shadows in the in-game menu on the left. This will help a lot with performance if your device has trouble running the experience. • Click "Menu" in the game to set your character's name.

Last updated by the developer 4 May 2026, 15:10 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
125,392
lifetime visits
85%
liked (594 👍 / 104 👎)
1,197
favourites (9.5 per 1k visits)
5 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visit Buckingham Palace · other10,014 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked4 October 2026 — 85 % liked15 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 13:3485no change
24 Sept 2026, 13:3385no change
14 Sept 2026, 10:3685no change
15 Aug 2026, 09:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.