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[EARLY ACCESS] The Guest Crossing

[EARLY ACCESS] The Guest Crossing

A Roblox experience owned by The Guest Army!!.

RoleplayENborder defenseroleplayfaction warfare

Description (written by the developer; not a statement by this register)

𝐋𝐢𝐤𝐞 𝐭𝐡𝐞 𝐠𝐚𝐦𝐞 𝐚𝐧𝐝 𝐟𝐚𝐯𝐨𝐫𝐢𝐭𝐞 𝐚𝐧𝐝 𝐣𝐨𝐢𝐧 𝐭𝐡𝐞 𝐠𝐫𝐨𝐮𝐩 𝐭𝐨 𝐬𝐮𝐩𝐩𝐨𝐫𝐭 𝐮𝐬. DESCRIPTION 📝 The Guest Crossing! Play as a guard and defend the border against raiders and control the citizens as they go to the city! Or play as a normal citizen and get your way to the city. Or play as a raider and fight the guards and seize control! The choice is yours at The Guest Crossing! RULES 📜 - No hacking - No killing abuse - No handcuff abuse - Be Respectful to citizens, soldiers, and HR's A HR will most likely be in the server so don't try. Become a Soldier today💂 (Guest Soldier+) https://www.roblox.com/groups/6024660/The-Guest-Army#!/abou Become a Guest Police Officer 👮 (PATROL CITY SOLDIER+) https://www.roblox.com/groups/8018026/The-Guest-army-Police-Force#!/about CREDITS - ExecutiveBoardGuest (Builder) -GameDev_Official (Scripter) -HeWhoShallNotBeBaned (Builder, Scripter) Ask on group wall for questions or Bugs.

Last updated by the developer 26 Apr 2025, 15:50 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
2,643
lifetime visits
86%
liked (43 👍 / 7 👎)
57
favourites (21.6 per 1k visits)
7 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played! · welcome965 · 0.00% win
You Visited the City! · progression165 · 0.00% win
You Visited the Kings Mansion! · welcome49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.