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Platforms of Hell

Platforms of Hell

A Roblox experience owned by C0M3T Studios.

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Description (written by the developer; not a statement by this register)

Take on the new challenge, Platforms of Hell! Run in various phases to reach the top! Get ready, because it won't be easy!

Last updated by the developer 9 Aug 2020, 13:46 UTC.

0
playing (measured 12 Aug 2026, 17:23 UTC)
8,126
lifetime visits
71%
liked (88 👍 / 36 👎)
169
favourites (20.8 per 1k visits)
8 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[30% OFF] Speed Coil
525 R$
[30% OFF] Gravity Coil
525 R$
[30% OFF] Double Experience
490 R$
[30% OFF] Double Cash
455 R$
[30% OFF] VIP
350 R$
[30% OFF] Rainbow Pack
315 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginner · progression881 · 0.00% win
Meet The Developers · social563 · 0.00% win
Apprentice · progression262 · 0.00% win
Pro · progression68 · 0.00% win
Master · progression35 · 0.00% win
Legend · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7117 August 2026 — 71 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 13:4971no change
17 Aug 2026, 13:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.