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✨Escape from the TUNG TUNG TUNG! [CHAPTER 30]

✨Escape from the TUNG TUNG TUNG! [CHAPTER 30]

A Roblox experience owned by SM 스튜디오.

ObbyKOTower of Hell cloneKorean YouTuber IPObstacle course

✨Escape from the TUNG TUNG TUNG! [CHAPTER 30] is an obby experience created on 2020-07-08. The game has accumulated 5,672,253 lifetime visits and 8,532 favorites. Currently, 0 players are active. The title holds a 52% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

-- 기본 스킨 퉁퉁퉁 사후르로 업데이트! — 멜로우 추가! -- 백현 and 아름님 추가! -- 덫도 추가! -- 추천 게임 변경! -- 챕터 4개 추가! -- 흔한남매 추가 -- 석궁은 여러번 쓸 수 있는 무기입니다! TAG:나라스테이지타워,잼민이는못깨는타워,잼못타,나라,타워,점프맵,스테이지타워,아보카도타워,스껄타워,코튼타워,내려가는타워,뉴진스타워,급식은못깨는타워,백앤아타워,마라탕타워,포켓몬타워,밀크타워,짱구타워,흔한남매타워,타워오브헬,치킨타워,달빛타워,밀크타워,도전장타워,엄청긴타워,귀요미만깰수있는타워,초콜릿타워,강아지타워,버블티타워,손떨리는타워,스피드타워,아이스크림타워,수학타워,블랙타워,블루타워,레드타워,어몽어스타워,모든타워,대한민국,한국,금쪽이는못깨는타워,미국,용암타워,붕어빵타워,장애물,밤스테이지타워,밤,유튜버,백앤아,흔한남매,피기

Last updated by the developer 25 Oct 2025, 17:57 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
5,672,253
lifetime visits
52%
liked (728 👍 / 668 👎)
8,531
favourites (1.5 per 1k visits)
8 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

무지개 카펫
499 R$
투명이 되세요
450 R$
가짜가 되세요
225 R$
영웅이 되세요(할인!)
199 R$
탱크가 되세요
199 R$
상자가 되세요
199 R$
골드버튼
150 R$
영희가 되세요!
149 R$
실버버튼
120 R$
프론트맨이 되세요!
99 R$
점프력 증가
98 R$
속도 증가
98 R$
손전등
69 R$
타코
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

방문해주셔서 감사합니다! · welcome676,631 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.