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[Classic] Murder Mayhem!

[Classic] Murder Mayhem!

A Roblox experience owned by Murder Mayhem Official.

Music & rhythmENclassicmurder mysterylegacy

Description (written by the developer; not a statement by this register)

This is the original Murder Mayhem by AstroParallels & DimeMoto, this place is no longer supported and the revamped game is releasing soon! Disclaimer: Items and Coins from this game won't be transferred over to the revamped game.

Last updated by the developer 27 Aug 2025, 14:13 UTC.

0
playing (measured 11 Aug 2026, 03:21 UTC)
191,442
lifetime visits
61%
liked (406 👍 / 262 👎)
1,227
favourites (6.4 per 1k visits)
9 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔪 Assassin
200 R$
Radio Gamepass
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome19,775 · 0.00% win
Prestige 1! · progression161 · 0.00% win
Prestige 2! · progression56 · 0.00% win
Prestige 3! · progression25 · 0.00% win
Prestige 4! · progression13 · 0.00% win
Prestige 5! · progression6 · 0.00% win
Prestige 6! · progression3 · 0.00% win
Prestige 7! · progression2 · 0.00% win
Prestige 8! · progression1 · 0.00% win
Prestige 9! · progression1 · 0.00% win
Prestige 10! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked4 September 2026 — 61 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:5361no change
15 Aug 2026, 05:0461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.