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[PRS] Hub

[PRS] Hub

A Roblox experience owned by Professional Roblox Soccer.

SportsENsoccercompetitivephysics

[PRS] Hub is a sports experience created on 2020-07-10. It currently has 17 players online. The game has accumulated 5,037,409 lifetime visits. It holds a 86% like percentage. There are 7,235 favorites recorded. The description notes it is a competitive soccer league with physics-based ball interaction.

Description (written by the developer; not a statement by this register)

Professional Roblox soccer is a Competitive Roblox soccer league, with features that you will not find in any other league. PRS as a game is designed to be competitive, reliable and fluid. Players interact with the ball using physics and momentum. Find yourself a team, and compete against others. This is an incredibly difficult game for new players. Double right-click / Left Control = Back

Last updated by the developer 6 Jul 2026, 22:04 UTC.

17
playing (measured 10 Aug 2026, 21:05 UTC)
5,037,409
lifetime visits
86%
liked (2,707 👍 / 452 👎)
7,343
favourites (1.5 per 1k visits)
10 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0583first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Registered · welcome4,000 · 0.50% win
2000 hours · other1,922 · 0.00% win
3000 hours · other1,492 · 0.00% win
500 hours · other1,480 · 0.00% win
1000 hours · other967 · 0.00% win
UEL · other92 · 0.00% win
SERIE A · other67 · 0.00% win
UCL · other62 · 0.00% win
Premier League · other58 · 0.00% win
La Liga · other53 · 0.00% win
PRS CUP · other51 · 0.00% win
Bundesliga · other41 · 0.00% win
Pre-season AUDI · other24 · 0.00% win
PRS Division 2 · progression22 · 0.00% win
PRS Division 4 · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 86 % liked23 September 2026 — 86 % liked3 October 2026 — 86 % liked13 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4786no change
13 Oct 2026, 01:4686no change
3 Oct 2026, 01:4586no change
23 Sept 2026, 01:3886no change
13 Sept 2026, 01:3786no change
3 Sept 2026, 01:3486no change
24 Aug 2026, 01:3386no change
14 Aug 2026, 01:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.