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[PRS] Hub

[PRS] Hub

A Roblox experience owned by Professional Roblox Soccer.

SportsENsoccercompetitivephysics

[PRS] Hub is a sports experience created on 2020-07-10. It currently has 17 players online. The game has accumulated 5,037,409 lifetime visits. It holds a 86% like percentage. There are 7,235 favorites recorded. The description notes it is a competitive soccer league with physics-based ball interaction.

Description (written by the developer; not a statement by this register)

Professional Roblox soccer is a Competitive Roblox soccer league, with features that you will not find in any other league. PRS as a game is designed to be competitive, reliable and fluid. Players interact with the ball using physics and momentum. Find yourself a team, and compete against others. This is an incredibly difficult game for new players. Double right-click / Left Control = Back

Last updated by the developer 6 Jul 2026, 22:04 UTC.

17
playing (measured 10 Aug 2026, 21:05 UTC)
5,037,409
lifetime visits
86%
liked (2,667 👍 / 446 👎)
7,251
favourites (1.4 per 1k visits)
10 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0583first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Registered · welcome3,963 · 0.10% win
2000 hours · other1,884 · 0.00% win
3000 hours · other1,482 · 0.00% win
500 hours · other1,446 · 0.00% win
1000 hours · other940 · 0.10% win
UEL · other92 · 0.00% win
SERIE A · other67 · 0.00% win
UCL · other62 · 0.00% win
Premier League · other58 · 0.00% win
La Liga · other53 · 0.00% win
PRS CUP · other51 · 0.00% win
Bundesliga · other41 · 0.00% win
Pre-season AUDI · other24 · 0.00% win
PRS Division 2 · progression22 · 0.00% win
PRS Division 4 · progression22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3386no change
14 Aug 2026, 01:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.