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ESCAPE HORROR OBBY (SCARY)

ESCAPE HORROR OBBY (SCARY)

A Roblox experience owned by marine3s our god and savior.

HorrorENhorrorobbyarchived

ESCAPE HORROR OBBY (SCARY) is a horror experience created on 2020-07-10. It has accumulated 1,949,832 lifetime visits and 4,697 favorites. The current like percentage is 34, with zero players active at the time of measurement. The description notes an archived status from 2022 and mentions seasonal themes.

Description (written by the developer; not a statement by this register)

Try to escape the strange world of HORROR OBBY and discover the truth about what happened here... Just be careful, many people who got here never came back. Along with the owners of this world. Archived version from 2022, thank you for playing! In the months of December to April, you can expect a Christmas theme. The first one has ended on 2026/04/06!

Last updated by the developer 6 Aug 2026, 13:15 UTC.

0
playing (measured 11 Aug 2026, 07:22 UTC)
1,949,832
lifetime visits
34%
liked (771 👍 / 1,515 👎)
4,697
favourites (2.4 per 1k visits)
10 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cat
155 R$
Guy From Scary Elevator
10 R$
cheese admin
5 R$
dog
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Square · other144,445 · 0.00% win
Portal · other120,067 · 0.00% win
The Truth · other66,448 · 0.00% win
The Town · progression57,558 · 0.00% win
Anomalia · other6,337 · 0.00% win
SONG-CHI · other4,761 · 0.00% win
Machinery · other2,950 · 0.00% win
Time · other2,097 · 0.00% win
I finished the quiz! · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3414 August 2026 — 34 % liked24 August 2026 — 34 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–35 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4734no change
14 Aug 2026, 09:4634first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.