ESCAPE HORROR OBBY (SCARY)
A Roblox experience owned by marine3s our god and savior.
HorrorENhorrorobbyarchived
ESCAPE HORROR OBBY (SCARY) is a horror experience created on 2020-07-10. It has accumulated 1,949,832 lifetime visits and 4,697 favorites. The current like percentage is 34, with zero players active at the time of measurement. The description notes an archived status from 2022 and mentions seasonal themes.
Description (written by the developer; not a statement by this register)
Try to escape the strange world of HORROR OBBY and discover the truth about what happened here... Just be careful, many people who got here never came back. Along with the owners of this world. Archived version from 2022, thank you for playing! In the months of December to April, you can expect a Christmas theme. The first one has ended on 2026/04/06!
Last updated by the developer 6 Aug 2026, 13:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 07:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:47 | 34 | no change |
| 14 Aug 2026, 09:46 | 34 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.