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Chivalry Of Knights Simulator (Beta)(discontinued)

Chivalry Of Knights Simulator (Beta)(discontinued)

A Roblox experience owned by JAVGW Youtuber.

SimulatorENsimulatormedievalwinter theme

Description (written by the developer; not a statement by this register)

Welcome to Chivalry Of Knights Simulator Release Code: "release" and "winter!" Update Winter update Entire map is winter themed New winter area where you can fight each other with snowballs by pressing Q New boosts menu where you can get temporary boosts up to 10 minutes How to play: Sell your Strength and gain Coins! Rank up Quest Discover different Islands Premium: users gets a small boost when selling their strength SERVER SHUTDOWN = GAME UPDATE OR BUG FIX

Last updated by the developer 28 May 2021, 23:59 UTC.

0
playing (measured 12 Aug 2026, 17:50 UTC)
2,260
lifetime visits
77%
liked (10 👍 / 3 👎)
19
favourites (8.4 per 1k visits)
10 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inf bag
699 R$
Pet +3
399 R$
Strength x2
299 R$
Coins x2
299 R$
Pet +2
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta-Tester · other1,432 · 0.00% win
200 Strength · progression15 · 0.00% win
1.5 Thousand Strength · progression8 · 0.00% win
30 mins Played · other5 · 0.00% win
1 Million Strength · progression0 · 0.00% win
1 Billion Strength · progression0 · 0.00% win
1 Quadrillion Strength · progression0 · 0.00% win
1 Trillion Strength · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.