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🔦 Nightmare in the Sewer 🔦

🔦 Nightmare in the Sewer 🔦

A Roblox experience owned by Rats United.

HorrorENhorrorsurvivalsewer

Nightmare in the Sewer is a horror experience created on July 11, 2020. The game has accumulated 7,110,448 lifetime visits and 135,732 favorites. It maintains a 91% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

You sign up for a new job. The sewer is where you will stay for the next week. The rats are waiting inside, can you survive? 🚨 GAMEPASSES CAN ONLY BE BOUGHT IN-GAME! 🚨 Powie616 - Project Organizer Kudokaii - Lead Developer: scripter, builder LucidDH - Developer: builder, animator, rigger Thanks to KPH529 for making the game icon and thumbnails!

Last updated by the developer 11 Jun 2026, 18:41 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
7,110,448
lifetime visits
91%
liked (39,841 👍 / 4,109 👎)
135,717
favourites (19.1 per 1k visits)
11 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Night 1 Completed · progression460,071 · 0.00% win
Night 2 Completed · progression116,118 · 0.00% win
Night 3 Completed · progression34,410 · 0.00% win
Night 4 Completed · progression6,299 · 0.00% win
Night 5 Completed · progression2,433 · 0.00% win
The Truth · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:4991no change
23 Aug 2026, 22:4791no change
13 Aug 2026, 22:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.