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(FREE SKIP) Wraparound Difficulty Chart Obby

(FREE SKIP) Wraparound Difficulty Chart Obby

A Roblox experience owned by 2aney Studios.

ObbyENdifficulty chartwraparound mechanicobby

The experience is an obby genre game created on July 12, 2020. It has accumulated 7,579,730 lifetime visits and 33,553 favorites. Currently, zero users are playing. The like percentage stands at 51 percent. The title includes the phrase "(FREE SKIP) Wraparound Difficulty Chart Obby." No additional metrics are provided in the data.

Description (written by the developer; not a statement by this register)

hi welcome to the wraparound difficulty chart tags: difficulty, chart, obby, difficulty chart obby, difficulty chart obby, difficulty chart obby, wraparound, wraparound, wraparound difficulty chart obby, WDCO, DCO, WDCO, 2aney

Last updated by the developer 14 Sept 2022, 00:58 UTC.

0
playing (measured 10 Aug 2026, 18:30 UTC)
7,579,730
lifetime visits
51%
liked (14,511 👍 / 14,186 👎)
33,529
favourites (4.4 per 1k visits)
12 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Winter Halo
123,456,789 R$
VIP ADMIN
399 R$
Instant Respawn
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Easy! · progression694,144 · 0.00% win
Completed Medium! · progression669,084 · 0.00% win
Completed Hard! · progression544,445 · 0.00% win
Completed Difficult! · progression432,740 · 0.00% win
Completed Challenging! · progression386,085 · 0.00% win
Completing Intense! · progression286,907 · 0.00% win
Completed Remorseless! · progression177,622 · 0.00% win
Completed Insane! · progression86,133 · 0.00% win
Completed Terrifying! · progression36,429 · 0.00% win
Completed Catastrophic! · progression5,817 · 0.00% win
Completed Horrific! · progression4,433 · 0.00% win
Completed Unreal! · progression4,125 · 0.00% win
Secret 1! · secret3,175 · 0.00% win
Secret 2! · secret335 · 0.00% win
Secret 3! · secret26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5113 August 2026 — 51 % liked2 September 2026 — 51 % liked22 October 2026 — 51 % liked1 November 2026 — 51 % liked13 August 20261 November 2026
4 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 22:3151no change
22 Oct 2026, 22:3051no change
2 Sept 2026, 22:1951no change
13 Aug 2026, 22:1751first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.