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Don't Press The Horror Button🔪

Don't Press The Horror Button🔪

A Roblox experience owned by A Chilling Coffin.

HorrorENhorrorbutton mechanicstages

Don't Press The Horror Button🔪 is a horror experience created on 2020-07-12. It has recorded 1,928,063 lifetime visits and 10,695 favorites. The current like percentage is 71. The game is currently in a beta version with 27 stages. No players are actively playing at this moment.

Description (written by the developer; not a statement by this register)

💥 Current Stages: 27 ❓ Welcome to Don't Press The Horror Button! The power of the button is in your hands. What does the button do? Play to find out! 🔧Beta Version 🔨UPDATE [03/03/2022] 🐞Fixed Popup 🔨Update(11.10.2021) ✨Added 1 Stage (Available Only On New Servers) 🔨Update(10.10.2021) ✨Added 1 Stage. 🔨Update(10.10.2021) ✨Redesigned Stages 📌Store Deleted 💣Many Old Stages Have Been Removed And Replaced With New Ones 🔧Developers: 📌DualityPlayer 📌Sedmon50

Last updated by the developer 21 Mar 2026, 19:08 UTC.

0
playing (measured 10 Aug 2026, 18:49 UTC)
1,928,063
lifetime visits
71%
liked (3,808 👍 / 1,547 👎)
10,694
favourites (5.5 per 1k visits)
12 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🔥 Jetpack!
1,000 R$
☄️ Gravity Coil!
300 R$
💨 Speed Coil!
240 R$
🎵 Radio!
200 R$
❤️ Donation!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome1,007,242 · 0.00% win
??? · other2,360 · 0.00% win
BSOD1,748 · 0.00% win
Met The Creator · welcome904 · 0.00% win
Met The Tester · welcome611 · 0.00% win
Met The Helper · social263 · 0.00% win
??? · other67 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:5171no change
14 Aug 2026, 09:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.