Laney's Difficulty Chart Obby
A Roblox experience owned by 2aney Studios.
ObbyENdifficulty chartparkourskill challenge
Laney's Difficulty Chart Obby is an obby experience created on 2020-07-12. It has recorded 4,499,097 lifetime visits and 26,432 favorites. The title holds a 66% like percentage. Currently, zero users are playing. The experience features 241 stages within its parkour platformer genre.
Description (written by the developer; not a statement by this register)
current stages (241) hello! Welcome to Laney's Difficulty Chart Obby. Will you be able to complete it as the stages get harder??! please like and favorite! A lot of people dislike because they die and I put a lot of effort into this game ): Come to the Lord before its too late! Just ask him your progress saves Laney's Difficulty Chart Obby is a difficult parkour platformer obby that starts very easy obby and then progressively goes from a hard obby to a near unbeatable obby. This is not a Skateboard obby or a troll obby all stages are possible but some are very hard and challenging. Can you beat and escape and reach the end of this obby (obstacle course? This obby is meant to test your skills and challenge yourself to beat every level and rise to the top! Not meant to be easy as other obbies like Tower of Heck or Tower of Misery or Tower of Easy or ToH, this is difficulty chart obby like Juke's Towers of Heck / JToH. Some people Speedrun or do Shortcuts. by 2aney
Last updated by the developer 8 Oct 2022, 19:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.