Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸ’₯ Nuke the Noob Original πŸ’₯

πŸ’₯ Nuke the Noob Original πŸ’₯

A Roblox experience owned by Spilled Tea Studios.

SimulatorENsimulatordestructioncartoon

πŸ’₯ Nuke the Noob Original πŸ’₯ is a simulator experience created on 2020-07-13. The game has accumulated 6,143,700 lifetime visits and holds 22,482 favorites. Currently, zero users are playing. The title maintains a 71% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

πŸ’₯ Welcome to Nuke the Noob Simulator! πŸ’₯ Explode the Noob to get rich! Unlock and collect cute new companions as well as upgrades to help on your adventures! A game by Spilled Tea Studios - Join our group for exclusive codes and other news. Like the game? Leave a thumbs up πŸ‘ Don't forget to favorite ⭐ Follow the game to be the first to get notified when we release an update! πŸ”” tags: Nuke Noob Simulator Destruction Fun Easy Cartoony

Last updated by the developer 7 Mar 2026, 07:13 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
6,143,700
lifetime visits
71%
liked (4,724 πŸ‘ / 1,951 πŸ‘Ž)
22,482
favourites (3.7 per 1k visits)
13 July 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Owner Admin
1,999 R$
YouTuber Admin
999 R$
Admin Commands
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome2,162,939 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 β€” 71 % liked23 August 2026 β€” 71 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:5071no change
13 Aug 2026, 23:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.