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🚗 Save the Car

🚗 Save the Car

A Roblox experience owned by SnipBlox Games.

Tower defenseENtower defensesurvivalzombies

Description (written by the developer; not a statement by this register)

🚗 Welcome to Save the Car! Save & protect your car from endless waves of enemies. Build defenses, upgrade your gear, and survive as enemies grow stronger every wave. 🔫 Defend Your Car Enemies attack your car nonstop. If it gets destroyed, the run is over keep it safe as long as possible. 🛠️ Buy & Place Turrets Purchase turrets and place them around your car to automatically attack incoming zombies. ⚔️ Upgrade Your Sword Open crates to unlock and upgrade swords, letting you fight zombies directly and deal more damage. 🚙 Upgrade Your Car Earn cash by defeating enemies and buy better cars with higher HP to survive tougher waves. 🌊 Survive the Waves Each wave brings stronger and faster enemies. Adapt your strategy to keep up. 📈 Upgrade & Scale Stronger turrets, better swords, and tougher cars mean longer survival and bigger rewards. 👍 Like & Favorite for updates! 👥 Join the group for rewards & boosts! ❤️ Thanks for playing!

Last updated by the developer 17 Jan 2026, 11:05 UTC.

0
playing (measured 10 Aug 2026, 23:34 UTC)
154,471
lifetime visits
61%
liked (234 👍 / 151 👎)
281
favourites (1.8 per 1k visits)
13 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
x3 Wave
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Save the Car! · welcome12,265 · 0.00% win
Getting started! · welcome4,898 · 0.00% win
Unmatched! · other0 · 0.00% win
Protector's Spirit · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6115 August 2026 — 61 % liked25 August 2026 — 61 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:0561no change
15 Aug 2026, 07:0561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.