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Mecha Tycoon [ALPHA]

Mecha Tycoon [ALPHA]

A Roblox experience owned by [ Kebab Studio ].

TycoonENmecharobot combatbase building

Mecha Tycoon [ALPHA] is a tycoon experience created on 2020-07-15. It has accumulated 2,734,939 lifetime visits and 12,160 favorites. The game currently has 0 players online and holds a 51% like percentage.

Description (written by the developer; not a statement by this register)

🦾 Get your Mecha Robot and Pilot Suit, join the battle and improve your base! ❗ Your diamonds won't be saved if you don't deposit them! 💻 Instructions for PC users 💻: [F] --> Get into Mecha and get out from Mecha [SPACE] --> Jump with Mecha, hold to space jump higher. [RMB] --> Fire Minigun [LMB] --> Fire Rockets 📲 Instructions for Mobile users 📲: --> All controls of Mecha will be appear on your screen. 🏷️Tags: mecha, mecha robot, robot, robots, mechs, mech, pilot, titan, titans, military, guns, mining, tycoon, mech tycoon, mecha tycoon, simulator, robot simulator, minigun, rocket, fight, super, superhero, super hero, superheroes, super heroes, hero, heroes, super power, superpower, super powers, superpowers, powers, power, training

Last updated by the developer 29 Apr 2024, 16:44 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
2,734,939
lifetime visits
51%
liked (1,850 👍 / 1,785 👎)
12,158
favourites (4.4 per 1k visits)
15 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5X Diamond
1,750 R$
Night General
860 R$
Anti-Mecha Mine
500 R$
2X Diamond
500 R$
Diamond Pickaxe
250 R$
Boombox
200 R$
Auto Collect
150 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,487,891 · 0.00% win
Wide Thanos · other403 · 0.00% win
First Diamond! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked24 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:4651no change
24 Aug 2026, 06:4551no change
14 Aug 2026, 06:3851first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.