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Jave's Difficulty Chart Obby!

Jave's Difficulty Chart Obby!

A Roblox experience owned by Jave Studios.

ObbyENdifficulty chartparkourprogression

Description (written by the developer; not a statement by this register)

Welcome to Jave's Difficulty Chart Obby! 130 Stages (More Stages Coming Soon) Updates: Donation Board Skip Stage Rebirth Spectate Shop What is a difficulty chart OBBY Roblox? 😊 Jave's Difficulty Chart Obby is an obby that gets harder and harder as you progress! Each zone will get trickier and will test your skills even more than the last!

Last updated by the developer 27 May 2025, 11:34 UTC.

0
playing (measured 11 Aug 2026, 12:48 UTC)
516
lifetime visits
93%
liked (14 👍 / 1 👎)
11
favourites (21.3 per 1k visits)
16 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
200 R$
Speed Coil
100 R$
Gravity Coil
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome131 · 0.00% win
Effortless · progression66 · 0.00% win
Very Easy · progression59 · 0.00% win
Meet the Owner · other56 · 0.00% win
10 Minutes · other52 · 0.00% win
Easy · progression44 · 0.00% win
Average · progression21 · 0.00% win
Hard · progression18 · 0.00% win
50 Minutes · other18 · 0.00% win
Very Hard · progression13 · 0.00% win
LONG JUMP GOD · progression10 · 0.00% win
1 Rebirth · progression9 · 0.00% win
WRAP AROUND GOD · progression7 · 0.00% win
100 Minutes · other7 · 0.00% win
WALL HOP GOD · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.