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😈Hard Obby (IMPOSSIBLE)

😈Hard Obby (IMPOSSIBLE)

A Roblox experience owned by Game Workshops.

ObbyENparkourdifficultystage-based

😈Hard Obby (IMPOSSIBLE) is a Roblox experience created on 2020-07-18. It has recorded 2,274,146 lifetime visits and 14,971 favorites. The title holds a 49% like percentage. Currently, zero users are playing. The genre field is null. The description highlights difficulty and savable statistics.

Description (written by the developer; not a statement by this register)

⭐ +5 RESPECT POINTS FOR FAVORITE 👍 +3 RESPECT POINTS FOR THUMBS UP This OBBY is not a regular OBBY, this will take you on the most difficult adventure you've ever embarked on. This is ... THE HARDEST ROBLOX OBBY! Savable statistics, so if you leave, your stage saves. CAN YOU COMPLETE THIS? 95% OF PLAYERS CAN'T PASS THE 1ST STAGE!

Last updated by the developer 14 Jul 2021, 20:06 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
2,274,146
lifetime visits
49%
liked (10,760 👍 / 11,065 👎)
14,967
favourites (6.6 per 1k visits)
18 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RESPAWN TIME EDITOR
75 R$
CAMERA ROTATE
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEATH SPECIALIST · other40,076 · 0.00% win
DEATH HUNGRY · other590 · 100.0% win
NUKED OUT · other199 · 0.00% win
BLOODTHIRSTY · other26 · 0.00% win
ENTHUSIAST · other12 · 0.00% win
NUCLEAR WINTER · other5 · 0.00% win
THE REAPER · other5 · 0.00% win
VICTORY · progression0 · 0.00% win
RELENTLESS · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked24 August 2026 — 49 % liked3 September 2026 — 49 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1949no change
24 Aug 2026, 08:2049no change
14 Aug 2026, 08:2049first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.