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Escape 2020

Escape 2020

A Roblox experience owned by Dubs Only.

AdventureENsurvivalco-optime travel

Description (written by the developer; not a statement by this register)

You and some friends are in a 2020 survival bunker. Supplies are running out and things just keep getting worse. Use lenses and teamwork to build a time machine and escape the disaster that is 2020.

Last updated by the developer 1 Jun 2023, 18:20 UTC.

0
playing (measured 11 Aug 2026, 13:36 UTC)
93,368
lifetime visits
92%
liked (919 👍 / 78 👎)
1,985
favourites (21.3 per 1k visits)
18 July 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Future · welcome9,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:5292no change
15 Aug 2026, 11:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.